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change the art...
...any pixel at a time

Juan Carlos Jiménez Vadillo · 3D Artist

About

Inspired by difference


3D Luvr! 3D Geek! 3D Artist!

My name is Juan Carlos Jiménez "Anypixel". I was born in Madrid (Spain) years ago and I’ve spent my entire life devoted to 3D, design, computer graphics and other kind of artistic expressions.

In 1992, I began using 3D Studio R2 for MS-DOS. So, I can fairly say that I have almost years of experience.

Since 2007 I’m running my own company to work in lighting and visualization which are my real passion.

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My professional career started out years ago as a VFX Artist in the company Next Limit. I was almost two years running RealFlow simulations for movies, commercials and TV.

Then I joined Ilion Animation Studios as a Senior Simulation and Effects Artist for the movie ‘Planet 51’ during six months.

After that, I worked at RandomControl, Differend Games and Habitania LightHub Studios, just to name a few companies.

I then switched to TV as a graphics supervisor, creating high-end graphics for some awarded shows and documentaries for several TV channels in Spain: Telecinco, TVE, Cuatro, TV3 and 8TV.

In 2010 I moved to Canada to work at Gameloft Montreal as lead lighting, shading and rendering artist for the Cinematics/Trailers department. After that, I made several works for Disney Consumer Products and Pixar creating art for 'Epic Mickey' videogame and 'Tron Legacy' and 'Cars 2' movies.

Skills

Results driven design

My 3D related skills include modeling, lighting, shading and rendering, postproduction and compositing, look development…

I particularly excel at lighting, shading and rendering.

In 2018 I got my V-Ray Mentor and Corona Primary Instructor certifications


Lighting and Shading
99 %
Studying how light reacts with shaders and materials always caught me. In fact, the first book I wrote was related to lighting techniques.
Rendering
99 %
I have used most of the commercial render engines in production but I definitely love V-Ray. Although I always test last render engines to stay updated with new features.
Hard Surface Modeling
80 %
It was my true passion for years. I haven’t worked a lot on modeling for production but I always have some time to create models (specially cars) for personal projects.

EXPERIENCE

Anypixel – Freelance 3D Artist
Madrid, Spain
March 2007 – Present
3D Visualization, animation, multimedia, TV gfx, TV commercials and Visual FX. Several freelance projects were made during this period for Disney Consumer Products and Pixar.

CGShape / Anneo Technologies – Cofounder and Operations Director
Madrid, Spain
October 2011 – Present
CG, Art, Technical decision making and 3D projects supervision.

Neezo Studios – Lighting and shading
Toronto, Canada
November 2018 – April 2019
Lighting and shading for Archviz.

BQ – Senior 3D Artist
Madrid, Spain
September 2015 – December 2015
Product visualization for the company smartphones, tablets and 3D printers.

Gameloft Montreal – Lead Lighting and Shading
Montreal, Canada
November 2010 – April 2011
Lead lighting, shading and rendering for the Cinematics/Trailers department.

Disney Consumer Products – 3D Artist
Madrid, Spain
December 2009 – October 2010
Modeling, texturing, lighting and rendering 3D promotional content for Cars 2, Epic Mickey and Tron Legacy.

Telecinco / Producciones Mandarina – 3D GFX Supervisor
Madrid, Spain
February 2006 – April 2007
3D Supervisor. 3D content, video and post-production for some of the most important TV programs of the channel (El Buscador, Dolce Vita, Esto es increíble, Díselo a Jordi, X-Top, Xtra, X q no te callas…).

Televisión Española / Buenacostumbre – 3D GFX Supervisor
Madrid, Spain
August 2005 – January 2006
3D and 2D art and animations for the late night Ruffus & Navarro Unplugged conducted by Pepe Navarro.

Habitania LightHub – Senior 3D Artist
Madrid, Spain
April 2005 – August 2005
Architectural visualization.

Négone – Differend Games – Senior 3D Artist
Madrid, Spain
November 2004 – March 2005
3D environments and renderings for the real game experience made by this company, UI design and Web design.

RandomControl / Feversoft – 3D Environment Artist
Madrid, Spain
May 2004 – September 2004
Environment modeling and texturing for real time rendering engines created by the company for video games and virtual sets.

Ilion Animation Studios – VFX Artist
Madrid, Spain
November 2003 – May 2004
Visual FX expert in 3D cloth simulation and fluids and particles simulation for the movie “Planet 51”.

Next Limit – Senior 3D Artist / VFX Artist
Madrid, Spain
June 2002 – November 2003
Fluids simulation with RealFlow. VFX for TV spots and movies including “Lord of the Rings III: The Return of the King”.

Clients Testimonials


As shown on LinkedIn

Dan Owen

Vice president and Central Creative

The Walt Disney Company

"Through his efficiency and professionalism, he was up and running producing high quality work within a week. The Disney Consumer Products team has been impressed with his work and output!"

Martín Lutteral

Technical Director

Gameloft Montreal

"As a professional, he’s among the best I know. He’s a great teamworker, and he has a deep knowledge of 3ds Max and Vray, and a very sharp artistic eye."

Alexandre Brakha

Director

Gameloft Montreal

"He has a very good sense of creativity. He is very reactive and demonstrated a great professionalism. It’s a pleasure to work with someone like him who helps you to create and directing good projects"

Eric Labranche

CG Supervisor

Gameloft Montreal

"He made himself a valuable member of the team in a very short period of time, delivering great amount of work in crazy deadlines. I could always trust him with important projects."

V-Ray: my system

www.vraymysystem.com

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The book

The most complete and updated theoretical and practical guide that will guide you through the foundations of V-Ray with theoretical lessons and practical exercises.

Contact

  • Phone

    +315 8776 4281

  • Address

    11 West 53rd Street
    New York, NY 10019

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